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* The global gaming market is expected to grow to an estimated value of $268.8 billion by 2025.
* In 2021, UK gamers spent an average of 7.17 hours per week on video games in January.
* With a global network of 3.24 billion gamers in 2021, 715 million came from Europe, where the UK has the largest number of gamers – 46.7 million.
In the early 2010s, live streaming video content for games became more widely known with the launch of Twitch.tv. This trend then expanded to Facebook, YouTube and other services. The concept works in that game streaming services allow players to stream their gaming session to a wide audience. Each service may work differently than the next, but the core theme is that users can stream to an audience while playing video games.
Statista reported that by 2021, UK gamers spent an average of 7.17 hours per week on video games in January. With a global network of 3.24 billion gamers in 2021, 715 million came from Europe, where the UK has the largest number of gamers, accounting for 46.7 million.
A large number of people spend their time online, it is not hard to see how this is becoming a growing trend not only for entertainment purposes but also for the financial incentive that this unique opportunity brings. The global gaming market is expected to grow to an estimated value of $268.8 billion by 2025, up from $178 billion by 2021.
While the online streamers are spurred on by the potential revenue they can earn from this lucrative business model, viewers also account for a large majority and the popularity of online game streaming is soaring.
In a 2019 survey, 44 percent of internet users aged 16 to 24 worldwide said they watched live streams. Online game viewership growth accelerated significantly with a staggering 1.2 billion viewers registered in 2020. Access to live game streams has been made easier not only by internet technologies but also streaming services specifically targeting this market of online gamers. .
Online game watchers are just as important to the success of online game streamers. Statista reported that more than half of UK gamers use YouTube Gaming, compared to 42% who use Twitch. On the other hand, 31% stated that they used Facebook Gaming, while 16% and 14% of respondents streamed games on Caffeine and Dailymotion Games.
The global esports audience will reach 532 million by the end of 2022. The number of esports enthusiasts is expected to reach 261.2 million, while occasional viewers will make up 270.9 million. The esports audience will reach 640.8 million by the end of 2025, with a 2020-2025 CAGR of +8%.
David Winter, responsible for PartyCasino’s live casino, says: “Playing online has become an escape for both player and viewer. We are seeing a major shift in the way gamers create and consume content. Online gaming is a fun way to boost your brain activity and improve your skills, but users should always play with caution.”
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Check out the source version at newsdirect.com: https://newsdirect.com/news/online-game-streaming-a-game-changer-with-3-24-billion-gamers-400539297